-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathbuild_mods_com.py
More file actions
2469 lines (2215 loc) · 86.3 KB
/
Copy pathbuild_mods_com.py
File metadata and controls
2469 lines (2215 loc) · 86.3 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
#!/usr/bin/env python3
"""
Build script: generates MODS.COM (MAIN menu music + all fight-track dispatch),
SYS/FUSION.BGM and SYS/TRANS.BGM (raw cooked streams), and patches PLAY.COM.
MODS is a single TSR with one INT 08 handler. At init it allocates memory
(AH=48h) and reads both fight streams from .BGM files. active_track selects
which stream the ISR processes (0=MAIN in CS, 1=FUSION, 2=TRANSFORM in alloc'd
segments). track_generation forces a rewind on switch. When bgm=0, PIT only.
Developer tool only — end users never run this.
"""
import os, struct, sys
from collections import OrderedDict
GAME_DIR = os.path.dirname(os.path.abspath(__file__))
BASE_HZ = 1193182.0 / 65536.0 # ~18.2065 Hz (default DOS timer rate)
COOK_HZ = 54.6 # cook MIDI at 54.6 Hz (N=3 × 18.2 → perfect 3:1)
# ---------------------------------------------------------------------------
# Minimal two-pass 16-bit x86 assembler for DOS .COM files
# ---------------------------------------------------------------------------
class Asm16:
"""Assembles 16-bit x86 machine code with label resolution."""
REGS16 = {'ax':0,'cx':1,'dx':2,'bx':3,'sp':4,'bp':5,'si':6,'di':7}
REGS8 = {'al':0,'cl':1,'dl':2,'bl':3,'ah':4,'ch':5,'dh':6,'bh':7}
def __init__(self):
self.buf = bytearray()
self.base = 0x100
self.labels = {}
self.fixups = []
@property
def pos(self):
return self.base + len(self.buf)
def label(self, name):
self.labels[name] = self.pos
def _emit(self, *bs):
for b in bs:
self.buf.append(b & 0xFF)
def _word(self, v):
self._emit(v & 0xFF, (v >> 8) & 0xFF)
def _fixup(self, kind, label):
self.fixups.append((len(self.buf), label, kind))
# -- data --
def db(self, *args):
for a in args:
if isinstance(a, (bytes, bytearray)):
self.buf.extend(a)
elif isinstance(a, str):
self.buf.extend(a.encode('ascii'))
else:
self._emit(a)
def dw(self, v):
self._word(v)
# -- basic --
def int21(self): self._emit(0xCD, 0x21)
def ret(self): self._emit(0xC3)
def cld(self): self._emit(0xFC)
def push(self, r): self._emit(0x50 + self.REGS16[r])
def pop(self, r): self._emit(0x58 + self.REGS16[r])
def inc16(self, r): self._emit(0x40 + self.REGS16[r])
def dec16(self, r): self._emit(0x48 + self.REGS16[r])
# -- mov reg, imm --
def mov_r16_imm(self, r, v): self._emit(0xB8 + self.REGS16[r]); self._word(v)
def mov_r8_imm(self, r, v): self._emit(0xB0 + self.REGS8[r], v & 0xFF)
def mov_r16_label(self, r, l):
self._emit(0xB8 + self.REGS16[r]); self._fixup('abs16', l); self._word(0)
# -- mov reg, reg --
def mov_rr16(self, dst, src):
self._emit(0x89, 0xC0 | (self.REGS16[src] << 3) | self.REGS16[dst])
def mov_rr8(self, dst, src):
self._emit(0x8A, 0xC0 | (self.REGS8[dst] << 3) | self.REGS8[src])
# -- mov AL/AX, [mem] and [mem], AL/AX --
def mov_al_mem(self, l): self._emit(0xA0); self._fixup('abs16', l); self._word(0)
def mov_ax_mem(self, l): self._emit(0xA1); self._fixup('abs16', l); self._word(0)
def mov_mem_al(self, l): self._emit(0xA2); self._fixup('abs16', l); self._word(0)
def mov_mem_ax(self, l): self._emit(0xA3); self._fixup('abs16', l); self._word(0)
# -- mov BX, [mem16] --
def mov_bx_mem(self, l):
self._emit(0x8B, 0x1E); self._fixup('abs16', l); self._word(0)
# -- indirect reg access --
def mov_al_si_ind(self): self._emit(0x8A, 0x04) # MOV AL, [SI]
def mov_al_di_ind(self): self._emit(0x8A, 0x05) # MOV AL, [DI]
def cmp_al_di_ind(self): self._emit(0x3A, 0x05) # CMP AL, [DI]
def cmp_byte_bx_imm(self, v): self._emit(0x80, 0x3F, v & 0xFF) # CMP byte [BX], v
def cmp_byte_di_ind_imm(self, v): self._emit(0x80, 0x3D, v & 0xFF) # CMP byte [DI], v
# -- ALU --
def cmp_al_imm(self, v): self._emit(0x3C, v & 0xFF)
def sub_al_imm(self, v): self._emit(0x2C, v & 0xFF)
def sub_ax_dx(self): self._emit(0x29, 0xD0)
def cmp_ax_imm(self, v): self._emit(0x3D); self._word(v)
def xor_r8(self, r):
c = self.REGS8[r]; self._emit(0x30, 0xC0 | (c << 3) | c)
def xor_r16(self, r):
c = self.REGS16[r]; self._emit(0x31, 0xC0 | (c << 3) | c)
def add_rr16(self, dst, src):
self._emit(0x01, 0xC0 | (self.REGS16[src] << 3) | self.REGS16[dst])
def or_rr16(self, dst, src):
self._emit(0x09, 0xC0 | (self.REGS16[src] << 3) | self.REGS16[dst])
def cbw(self): self._emit(0x98)
def mul_bl(self): self._emit(0xF6, 0xE3) # AX = AL * BL
def div_bx(self): self._emit(0xF7, 0xF3) # AX = DX:AX / BX
# -- misc --
def lodsb(self): self._emit(0xAC)
def lodsw(self): self._emit(0xAD)
def mov_mem16_imm(self, l, v):
self._emit(0xC7, 0x06); self._fixup('abs16', l); self._word(0); self._word(v)
def mov_mem8_imm(self, l, v):
self._emit(0xC6, 0x06); self._fixup('abs16', l); self._word(0); self._emit(v & 0xFF)
# -- jumps --
def _jcc8(self, op, l): self._emit(op); self._fixup('rel8', l); self._emit(0)
def jc(self, l): self._jcc8(0x72, l)
def jb(self, l): self._jcc8(0x72, l)
def jnc(self, l): self._jcc8(0x73, l)
def je(self, l): self._jcc8(0x74, l)
def jne(self, l): self._jcc8(0x75, l)
def jnz(self, l): self._jcc8(0x75, l)
def ja(self, l): self._jcc8(0x77, l)
def jbe(self, l): self._jcc8(0x76, l)
def jl(self, l): self._jcc8(0x7C, l)
def jle(self, l): self._jcc8(0x7E, l)
def jmp(self, l): self._jcc8(0xEB, l)
def jcxz(self, l): self._jcc8(0xE3, l)
def loop(self, l): self._jcc8(0xE2, l)
def jmp_near(self, l):
self._emit(0xE9); self._fixup('rel16', l); self._word(0)
def jc_far(self, l):
"""JC with rel16 range: JNC over a JMP near."""
self._emit(0x73, 0x03) # JNC +3 (skip the JMP)
self.jmp_near(l)
def call(self, l):
self._emit(0xE8); self._fixup('rel16', l); self._word(0)
# -- resolve fixups --
def resolve(self):
for off, label, kind in self.fixups:
t = self.labels[label]
if kind == 'abs16':
self.buf[off] = t & 0xFF
self.buf[off + 1] = (t >> 8) & 0xFF
elif kind == 'rel8':
d = t - (self.base + off + 1)
assert -128 <= d <= 127, f"rel8 overflow: {label} disp={d}"
self.buf[off] = d & 0xFF
elif kind == 'rel16':
d = t - (self.base + off + 2)
assert -32768 <= d <= 32767, f"rel16 overflow: {label} disp={d}"
self.buf[off] = d & 0xFF
self.buf[off + 1] = (d >> 8) & 0xFF
def build(self):
self.resolve()
return bytes(self.buf)
# ---------------------------------------------------------------------------
# MIDI Parser
# ---------------------------------------------------------------------------
def read_vlq(data, pos):
val = 0
while True:
b = data[pos]; pos += 1
val = (val << 7) | (b & 0x7F)
if not (b & 0x80):
return val, pos
def midi_data_len(status):
top = status & 0xF0
if top in (0xC0, 0xD0):
return 1
if 0x80 <= top <= 0xEF:
return 2
return 0
def parse_midi(path):
raw = open(path, 'rb').read()
assert raw[:4] == b'MThd', "Not a MIDI file"
hlen = struct.unpack('>I', raw[4:8])[0]
fmt, ntrk, div = struct.unpack('>HHH', raw[8:14])
assert not (div & 0x8000), "SMPTE timing not supported"
events = []
off = 8 + hlen
for _ in range(ntrk):
assert raw[off:off+4] == b'MTrk'
tlen = struct.unpack('>I', raw[off+4:off+8])[0]
end = off + 8 + tlen
p = off + 8
t = 0
rs = 0
while p < end:
dt, p = read_vlq(raw, p)
t += dt
b = raw[p]
if b == 0xFF:
p += 1
mtype = raw[p]; p += 1
mlen, p = read_vlq(raw, p)
mdata = raw[p:p+mlen]; p += mlen
if mtype == 0x51 and mlen == 3:
tempo = (mdata[0] << 16) | (mdata[1] << 8) | mdata[2]
events.append((t, 'T', tempo))
elif b in (0xF0, 0xF7):
p += 1
slen, p = read_vlq(raw, p)
p += slen
elif b & 0x80:
rs = b; p += 1
n = midi_data_len(rs)
events.append((t, 'M', bytes([rs] + list(raw[p:p+n]))))
p += n
else:
n = midi_data_len(rs)
events.append((t, 'M', bytes([rs] + list(raw[p:p+n]))))
p += n
off = end
events.sort(key=lambda e: (e[0], 0 if e[1] == 'T' else 1))
return events, div
# ---------------------------------------------------------------------------
# Cook MIDI events into compact binary for the ISR
# Format: [u16 wait_ticks] [u8 count] [bytes...] ... [u16 0xFFFF = loop]
# ---------------------------------------------------------------------------
def cook_events(events, div, target_hz=BASE_HZ, strip_volume=False):
us_per_tick = 1e6 / target_hz
tempo = 500000
last_t = 0
last_us = 0.0
cc7_seen = set()
timed = []
for tick, kind, data in events:
us_per_mt = float(tempo) / float(div)
us = last_us + (tick - last_t) * us_per_mt
if kind == 'T':
last_t, last_us, tempo = tick, us, data
elif kind == 'M':
if strip_volume and len(data) >= 2 and (data[0] & 0xF0) == 0xB0 and data[1] == 7:
ch = data[0] & 0x0F
if ch in cc7_seen:
continue
cc7_seen.add(ch)
timed.append((us, data))
groups = OrderedDict()
for us, mbytes in timed:
tt = max(0, int(us / us_per_tick))
if tt not in groups:
groups[tt] = bytearray()
groups[tt].extend(mbytes)
out = bytearray()
prev = 0
first = True
for tt in sorted(groups):
wait = tt - prev
if wait < 0:
wait = 0
if first and wait < 1:
wait = 1
first = False
midi = groups[tt]
i = 0
while i < len(midi):
chunk = midi[i:i+255]
w = wait if i == 0 else 0
out += struct.pack('<H', w)
out.append(len(chunk))
out.extend(chunk)
i += 255
prev = tt
out += struct.pack('<H', 0xFFFF)
return bytes(out)
# ---------------------------------------------------------------------------
# Build MODS.COM
# ---------------------------------------------------------------------------
def build_mods_com(cooked_main, fus_size, trn_size, fut_size, cat_size):
NUM_TRACKS = 4 # FUSION, TRANSFORMED, FUTURE, CATASTROPHE
a = Asm16()
# =================================================================
# RESIDENT SECTION (stays in memory when TSR)
# =================================================================
# Resident grew past ±32K of entry; use register indirect jmp to init
a.mov_r16_label('bx', 'init')
a.db(0xFF, 0xE3) # jmp bx
# -- Resident data --
a.label('old_08_off'); a.dw(0)
a.label('old_08_seg'); a.dw(0)
a.label('data_ptr'); a.dw(0)
a.label('wait_ctr'); a.dw(1)
a.label('chain_acc'); a.dw(0)
a.label('chain_step'); a.dw(182)
a.label('chain_thresh'); a.dw(546)
a.label('muted'); a.db(0)
a.label('stream_seg'); a.dw(0) # segment of active stream data (CS for MAIN)
a.label('fight_seg'); a.dw(0) # allocated segment for the loaded fight stream
a.label('fight_read_sz'); a.dw(0) # byte count for current fight stream read
a.label('last_pick'); a.db(0xFF) # 0=FUSION, 1=TRANS, FF=none yet
a.label('prev_scan'); a.db(0)
a.label('wait_restore_psp'); a.dw(0) # parent PSP: restore music only on WAIT when AH=62h matches
a.label('exec_psp_snapshot'); a.dw(0) # PSP read before nested EXEC (avoid AH=62 after child load)
a.label('old_21_off'); a.dw(0)
a.label('old_21_seg'); a.dw(0)
a.dw(0xB601) # tag before isr — slave finds BIOS vector via INT 35h + layout
# -- Resident ISR: INT 08h handler --
# Optimized: fast path (non-chain, wait_ctr>0) only pushes AX + DS.
# Full register save deferred to MIDI processing / BIOS chain paths.
a.label('isr')
a.push('ax')
# ---- Chain prescaler (all memory via CS: prefix — no DS setup needed) ----
a.db(0x2E, 0xA1); a._fixup('abs16', 'chain_acc'); a._word(0) # MOV AX, CS:[chain_acc]
a.db(0x2E, 0x03, 0x06); a._fixup('abs16', 'chain_step'); a._word(0) # ADD AX, CS:[chain_step]
a.db(0x2E, 0x3B, 0x06); a._fixup('abs16', 'chain_thresh'); a._word(0) # CMP AX, CS:[chain_thresh]
a.jb('isr_no_chain')
# ---- Chain tick: save acc, call BIOS, F11, fall through to MIDI ----
a.db(0x2E, 0x2B, 0x06); a._fixup('abs16', 'chain_thresh'); a._word(0)
a.db(0x2E, 0xA3); a._fixup('abs16', 'chain_acc'); a._word(0) # MOV CS:[chain_acc], AX
a.db(0x9C) # pushf
a.db(0x2E, 0xFF, 0x1E) # call far CS:[old_08_off]
a._fixup('abs16', 'old_08_off'); a._word(0)
# F11: mute/unmute (chain ticks only, needs DS=CS for prev_scan/muted)
a.db(0x1E) # push ds
a.db(0x0E, 0x1F) # push cs; pop ds
a.db(0xE4, 0x60) # in al, 0x60
a.db(0x3A, 0x06); a._fixup('abs16', 'prev_scan'); a._word(0)
a.je('isr_f11_done')
a.db(0xA2); a._fixup('abs16', 'prev_scan'); a._word(0)
a.cmp_al_imm(0x57)
a.jne('isr_f11_done')
a.db(0x80, 0x36); a._fixup('abs16', 'muted'); a._word(0)
a.db(0x01)
a.db(0x80, 0x3E); a._fixup('abs16', 'muted'); a._word(0)
a.db(0x00)
a.je('isr_f11_done')
a.push('bx'); a.push('cx'); a.push('dx')
a.mov_r16_imm('cx', 16)
a.xor_r8('bl')
a.label('isr_mute_anoff')
a.mov_r8_imm('al', 0xB0)
a.db(0x08, 0xD8)
a.mov_r16_imm('dx', 0x0330)
a.db(0xEE)
a.mov_r8_imm('al', 0x7B)
a.db(0xEE)
a.xor_r8('al')
a.db(0xEE)
a.db(0xFE, 0xC3)
a.loop('isr_mute_anoff')
a.pop('dx'); a.pop('cx'); a.pop('bx')
a.label('isr_f11_done')
a.db(0x1F) # pop ds
a.jmp('isr_midi')
# ---- Non-chain fast path: EOI + DEC wait_ctr, no DS change ----
a.label('isr_no_chain')
a.db(0x2E, 0xA3); a._fixup('abs16', 'chain_acc'); a._word(0) # MOV CS:[chain_acc], AX
a.mov_r8_imm('al', 0x20)
a.db(0xE6, 0x20) # out 0x20, al (EOI)
a.label('isr_midi')
# Quick bail: muted?
a.db(0x2E, 0x80, 0x3E); a._fixup('abs16', 'muted'); a._word(0) # CMP BYTE CS:[muted], 0
a.db(0x00)
a.jne('isr_fast_done')
# Quick bail: DEC wait_ctr
a.db(0x2E, 0xFF, 0x0E); a._fixup('abs16', 'wait_ctr'); a._word(0) # DEC WORD CS:[wait_ctr]
a.jnz('isr_fast_done')
# ---- wait_ctr hit 0: full MIDI processing (push remaining regs + set DS) ----
a.db(0x1E) # push ds
a.db(0x0E, 0x1F) # push cs; pop ds
a.push('bx'); a.push('cx'); a.push('dx'); a.push('si')
a.db(0x06) # push es
a.mov_ax_mem('stream_seg')
a.db(0x0B, 0xC0)
a.je('isr_midi_done')
a.cld()
a.db(0x8E, 0xC0) # MOV ES, AX
a.db(0x8B, 0x36); a._fixup('abs16', 'data_ptr'); a._word(0)
a.mov_r16_imm('bx', 24) # BX = bytes budget per tick
a.label('isr_frame')
a.db(0x26); a.lodsb() # ES: LODSB — count byte
a.xor_r8('ch')
a.mov_rr8('cl', 'al')
a.jcxz('isr_next_wait')
# Rate limit: defer if over budget AND we've already sent something this tick
a.db(0x39, 0xCB) # CMP BX, CX (budget vs frame size)
a.jnc('isr_send_ok') # budget >= frame → send (JNB = JNC)
a.db(0x83, 0xFB, 24) # CMP BX, 24 (full budget = haven't sent anything yet?)
a.je('isr_send_ok') # first frame always sends (avoid deadlock)
a.jmp('isr_defer') # already sent some → defer rest to next tick
a.label('isr_send_ok')
a.db(0x29, 0xCB) # SUB BX, CX (budget -= count)
a.mov_r16_imm('dx', 0x0330)
a.label('isr_send')
a.db(0x26); a.lodsb() # ES: LODSB — MIDI byte
a.db(0xEE) # out dx, al
a.loop('isr_send')
a.label('isr_next_wait')
a.db(0x26, 0xAD) # ES: LODSW — next wait value
a.cmp_ax_imm(0xFFFF)
a.je('isr_loop')
a.db(0x85, 0xC0) # test ax, ax
a.je('isr_frame')
a.mov_mem_ax('wait_ctr')
a.db(0x89, 0x36); a._fixup('abs16', 'data_ptr'); a._word(0)
a.jmp('isr_midi_done')
# Defer: back SI to before this frame's count byte, resume next tick
a.label('isr_defer')
a.dec16('si') # un-read the count byte
a.mov_mem16_imm('wait_ctr', 1)
a.db(0x89, 0x36); a._fixup('abs16', 'data_ptr'); a._word(0)
a.label('isr_midi_done')
a.db(0x07) # pop es
a.pop('si'); a.pop('dx'); a.pop('cx'); a.pop('bx')
a.db(0x1F) # pop ds
a.label('isr_fast_done')
a.pop('ax')
a.db(0xCF) # iret
# -- Loop: all notes off, rewind to start of active stream --
a.label('isr_loop')
a.mov_r16_imm('cx', 16)
a.xor_r8('bl')
a.label('isr_anoff')
a.mov_r8_imm('al', 0xB0)
a.db(0x08, 0xD8)
a.mov_r16_imm('dx', 0x0330)
a.db(0xEE)
a.mov_r8_imm('al', 0x7B)
a.db(0xEE)
a.xor_r8('al')
a.db(0xEE)
a.db(0xFE, 0xC3)
a.loop('isr_anoff')
a.db(0x8C, 0xC8) # MOV AX, CS
a.db(0x3B, 0x06); a._fixup('abs16', 'stream_seg'); a._word(0)
a.jne('isr_loop_ext')
a.mov_r16_label('si', 'event_data')
a.jmp('isr_loop_read')
a.label('isr_loop_ext')
a.xor_r16('si')
a.label('isr_loop_read')
a.db(0x26, 0xAD) # ES: LODSW — first wait of new loop
a.db(0x85, 0xC0)
a.je('isr_frame')
a.mov_mem_ax('wait_ctr')
a.db(0x89, 0x36); a._fixup('abs16', 'data_ptr'); a._word(0)
a.jmp('isr_midi_done')
# -- INT 21h: FIGHT → pick fight BGM slot; AH=4Dh → MAIN + rewind --
a.label('all_notes_off_res')
a.push('bx'); a.push('cx')
a.mov_r16_imm('cx', 16)
a.xor_r8('bl')
a.label('anoff_res')
a.mov_r8_imm('al', 0xB0)
a.db(0x08, 0xD8) # or al, bl
a.mov_r16_imm('dx', 0x0330)
a.db(0xEE)
a.mov_r8_imm('al', 0x7B)
a.db(0xEE)
a.xor_r8('al')
a.db(0xEE)
a.db(0xFE, 0xC3) # inc bl
a.loop('anoff_res')
a.pop('cx'); a.pop('bx')
a.ret()
a.label('music_switch_main')
a.call('all_notes_off_res')
a.db(0x0E, 0x1F) # push cs; pop ds
a.db(0x8C, 0xC8) # MOV AX, CS
a.mov_mem_ax('stream_seg')
a.mov_r16_label('si', 'event_data')
a.db(0xAD) # lodsw — first wait
a.mov_mem_ax('wait_ctr')
a.db(0x89, 0x36); a._fixup('abs16', 'data_ptr'); a._word(0)
a.mov_mem16_imm('wait_restore_psp', 0)
# Reload fight_seg with a fresh random track for next fight
a.call('reload_fight_bgm')
a.db(0xC3) # ret
a.label('music_switch_fight')
a.call('all_notes_off_res')
a.db(0x0E, 0x1F) # push cs; pop ds
# Clear gore_once flags for the new fight
a.mov_mem16_imm('gore_once_w0', 0)
a.mov_mem16_imm('gore_once_w1', 0)
a.mov_mem16_imm('gore_once_w2', 0)
a.mov_mem16_imm('gore_once_w3', 0)
a.mov_ax_mem('fight_seg')
a.db(0x0B, 0xC0) # OR AX, AX
a.je('msf_done') # seg=0 → alloc failed, keep current
a.mov_mem_ax('stream_seg')
a.db(0x06) # push es
a.db(0x8E, 0xC0) # MOV ES, AX
a.xor_r16('si')
a.cld()
a.db(0x26, 0xAD) # ES: LODSW — first wait
a.mov_mem_ax('wait_ctr')
a.db(0x89, 0x36); a._fixup('abs16', 'data_ptr'); a._word(0)
a.db(0x07) # pop es
a.label('msf_done')
a.db(0xC3) # ret
# Re-read a random fight BGM into the existing fight_seg allocation
a.label('reload_fight_bgm')
a.mov_ax_mem('fight_seg')
a.db(0x0B, 0xC0) # OR AX, AX
a.jne('rfb_go')
a.jmp_near('rfb_done')
a.label('rfb_go')
a.push('bx')
a.push('cx')
a.push('dx')
a.db(0x06) # push es
# Random pick excluding last_pick: BIOS tick % (NUM_TRACKS-1) → remap
a.db(0x06) # push es
a.xor_r16('ax')
a.db(0x8E, 0xC0) # MOV ES, AX
a.db(0x26, 0xA1, 0x6C, 0x04) # MOV AX, ES:[046Ch]
a.db(0x07) # pop es
a.db(0x32, 0xC4) # XOR AL, AH
a.xor_r16('dx')
a.mov_r8_imm('ah', 0)
a.mov_r16_imm('bx', NUM_TRACKS - 1)
a.db(0xF7, 0xF3) # DIV BX → DX = remainder 0..(NUM_TRACKS-2)
a.mov_rr8('al', 'dl')
# Map to {0..NUM_TRACKS-1}\{last_pick}: if candidate >= last_pick, candidate++
a.db(0x3A, 0x06); a._fixup('abs16', 'last_pick'); a._word(0) # CMP AL, [last_pick]
a.jb('rfb_no_bump')
a.db(0xFE, 0xC0) # INC AL
a.label('rfb_no_bump')
a.call('pick_fight_file')
# Call real DOS directly (PUSHF + CALL FAR) to avoid re-entering our INT 21h hook
a.label('rfb_open')
a.db(0x89, 0x0E); a._fixup('abs16', 'fight_read_sz'); a._word(0) # save CX
a.push('dx') # save bare name for fallback
a.mov_r8_imm('ah', 0x3D)
a.mov_r8_imm('al', 0x00)
a.db(0x9C) # pushf
a.db(0x2E, 0xFF, 0x1E); a._fixup('abs16', 'old_21_off'); a._word(0)
a.pop('dx') # restore bare name
a.jnc('rfb_read')
# Bare name failed (CWD=root?) → try SYS\ prefix
a.db(0x81, 0xFA); a._fixup('abs16', 'fn_fus_bgm'); a._word(0)
a.jne('rfb_nf2')
a.mov_r16_label('dx', 'fn_fus_bgm_sys')
a.jmp('rfb_retry')
a.label('rfb_nf2')
a.db(0x81, 0xFA); a._fixup('abs16', 'fn_trn_bgm'); a._word(0)
a.jne('rfb_nf3')
a.mov_r16_label('dx', 'fn_trn_bgm_sys')
a.jmp('rfb_retry')
a.label('rfb_nf3')
a.db(0x81, 0xFA); a._fixup('abs16', 'fn_fut_bgm'); a._word(0)
a.jne('rfb_nf4')
a.mov_r16_label('dx', 'fn_fut_bgm_sys')
a.jmp('rfb_retry')
a.label('rfb_nf4')
a.mov_r16_label('dx', 'fn_cat_bgm_sys')
a.label('rfb_retry')
a.mov_r8_imm('ah', 0x3D)
a.mov_r8_imm('al', 0x00)
a.db(0x9C)
a.db(0x2E, 0xFF, 0x1E); a._fixup('abs16', 'old_21_off'); a._word(0)
a.jc('rfb_fail')
a.label('rfb_read')
a.mov_rr16('bx', 'ax') # BX = handle
a.db(0x1E) # push ds
a.mov_ax_mem('fight_seg')
a.db(0x8E, 0xD8) # MOV DS, AX
a.xor_r16('dx')
a.db(0x2E, 0x8B, 0x0E); a._fixup('abs16', 'fight_read_sz'); a._word(0) # MOV CX, CS:[fight_read_sz]
a.mov_r8_imm('ah', 0x3F)
a.db(0x9C) # pushf
a.db(0x2E, 0xFF, 0x1E); a._fixup('abs16', 'old_21_off'); a._word(0) # call far CS:[old_21]
a.db(0x1F) # pop ds
a.mov_r8_imm('ah', 0x3E)
a.db(0x9C) # pushf
a.db(0x2E, 0xFF, 0x1E); a._fixup('abs16', 'old_21_off'); a._word(0) # call far CS:[old_21]
a.label('rfb_fail')
a.db(0x07) # pop es
a.pop('dx')
a.pop('cx')
a.pop('bx')
a.label('rfb_done')
a.db(0xC3) # ret
# pick_fight_file: AL = 0/1/2 → DX = filename, CX = byte count, [last_pick] = AL
a.label('pick_fight_file')
a.mov_mem_al('last_pick')
a.cmp_al_imm(0)
a.jne('pff_not_fus')
a.mov_r16_label('dx', 'fn_fus_bgm')
a.mov_r16_imm('cx', fus_size)
a.ret()
a.label('pff_not_fus')
a.cmp_al_imm(1)
a.jne('pff_fut')
a.mov_r16_label('dx', 'fn_trn_bgm')
a.mov_r16_imm('cx', trn_size)
a.ret()
a.label('pff_fut')
a.cmp_al_imm(2)
a.jne('pff_cat')
a.mov_r16_label('dx', 'fn_fut_bgm')
a.mov_r16_imm('cx', fut_size)
a.ret()
a.label('pff_cat')
a.mov_r16_label('dx', 'fn_cat_bgm')
a.mov_r16_imm('cx', cat_size)
a.ret()
# Bare token at DS:SI is a path component? CF=1 if SI==DX or [SI-1] is \ or /
# (Avoids bogus matches on path substrings. DX = pathname offset from EXEC.)
a.label('path_bare_token_ok')
a.push('ax')
a.push('bx')
a.db(0x39, 0xD6) # CMP SI, DX
a.je('pbtk_yes')
a.mov_rr16('bx', 'si')
a.dec16('bx')
a.db(0x8A, 0x07) # MOV AL, [BX]
a.cmp_al_imm(0x5C) # '\'
a.je('pbtk_yes')
a.cmp_al_imm(ord('/'))
a.je('pbtk_yes')
a.cmp_al_imm(ord(':'))
a.je('pbtk_yes')
a.pop('bx')
a.pop('ax')
a.db(0xF8)
a.ret()
a.label('pbtk_yes')
a.pop('bx')
a.pop('ax')
a.db(0xF9)
a.ret()
# DS:SI -> possible start of filename: "FIGHT" + NUL or "fight" + NUL? CF=1 if yes
a.label('bare_fight_name_at_si')
a.push('bx')
a.mov_rr16('bx', 'si')
a.db(0x8A, 0x07) # MOV AL, [BX]
a.cmp_al_imm(ord('F'))
a.je('bf_chk_i')
a.cmp_al_imm(ord('f'))
a.jne('bf_fail')
a.db(0x8A, 0x47, 0x01)
a.cmp_al_imm(ord('i'))
a.jne('bf_fail')
a.db(0x8A, 0x47, 0x02)
a.cmp_al_imm(ord('g'))
a.jne('bf_fail')
a.db(0x8A, 0x47, 0x03)
a.cmp_al_imm(ord('h'))
a.jne('bf_fail')
a.db(0x8A, 0x47, 0x04)
a.cmp_al_imm(ord('t'))
a.jne('bf_fail')
a.db(0x80, 0x7F, 0x05, 0x00) # CMP byte [BX+5], 0
a.jne('bf_fail')
a.pop('bx')
a.db(0xF9)
a.ret()
a.label('bf_chk_i')
a.db(0x8A, 0x47, 0x01)
a.cmp_al_imm(ord('I'))
a.jne('bf_fail')
a.db(0x8A, 0x47, 0x02)
a.cmp_al_imm(ord('G'))
a.jne('bf_fail')
a.db(0x8A, 0x47, 0x03)
a.cmp_al_imm(ord('H'))
a.jne('bf_fail')
a.db(0x8A, 0x47, 0x04)
a.cmp_al_imm(ord('T'))
a.jne('bf_fail')
a.db(0x80, 0x7F, 0x05, 0x00)
a.jne('bf_fail')
a.pop('bx')
a.db(0xF9)
a.ret()
a.label('bf_fail')
a.pop('bx')
a.db(0xF8)
a.ret()
# Path at DS:DX contains "FIGHT.EXE" (case as on disk)? CF=1 if yes
a.label('path_has_fight_exe')
a.cld()
a.push('bx')
a.mov_rr16('si', 'dx')
a.mov_r16_imm('bx', 200)
a.label('ph_loop')
a.db(0x85, 0xDB) # test bx, bx
a.jl('ph_fail')
a.dec16('bx')
a.db(0x80, 0x3C, 0x00) # cmp byte [si], 0
a.je('ph_fail')
a.push('si')
a.push('bx')
a.db(0x0E, 0x07) # push cs; pop es
a.mov_r16_label('di', 'str_fight_exe')
a.mov_r16_imm('cx', 9)
a.db(0xF3, 0xA6) # repe cmpsb (DS:SI vs ES:DI)
a.pop('bx')
a.pop('si')
a.je('ph_ok')
a.push('si')
a.push('bx')
a.db(0x0E, 0x07) # push cs; pop es
a.mov_r16_label('di', 'str_fight_lower')
a.mov_r16_imm('cx', 9)
a.db(0xF3, 0xA6) # try "fight.exe"
a.pop('bx')
a.pop('si')
a.je('ph_ok')
a.call('bare_fight_name_at_si')
a.jnc('ph_after_bare_fight')
a.call('path_bare_token_ok')
a.jc('ph_ok') # PLAY.COM uses "FIGHT" + NUL (cwd SYS after CD)
a.label('ph_after_bare_fight')
a.inc16('si')
a.jmp('ph_loop')
a.label('ph_ok')
a.pop('bx')
a.db(0xF9) # stc
a.db(0xC3)
a.label('ph_fail')
a.pop('bx')
a.db(0xF8) # clc
a.db(0xC3)
a.label('dos_isr')
a.db(0xFB) # STI
a.label('dos_isr_exec_checks')
a.db(0x80, 0xFC, 0x4B) # cmp ah, 4Bh
a.je('dos_exec_check')
a.db(0x80, 0xFC, 0x4D) # cmp ah, 4Dh
a.jne('dos_not_wait')
a.jmp_near('dos_wait_check')
a.label('dos_not_wait')
a.label('dos_chain')
a.db(0x2E, 0xFF, 0x2E) # jmp far [CS:old_21_off]
a._fixup('abs16', 'old_21_off'); a._word(0)
a.label('dos_exec_check')
a.cmp_al_imm(0)
a.je('dos_exec_al0')
a.jmp_near('dos_chain')
a.label('dos_exec_al0')
a.push('ax'); a.push('bx'); a.push('cx'); a.push('dx'); a.push('si')
a.push('di'); a.push('bp')
a.db(0x06) # push es
a.call('path_has_fight_exe')
a.jc('dos_exec_fight')
a.db(0x07) # pop es
a.pop('bp'); a.pop('di'); a.pop('si'); a.pop('dx')
a.pop('cx'); a.pop('bx'); a.pop('ax')
a.jmp_near('dos_chain')
a.label('dos_exec_fight')
a.db(0x1E) # push ds
a.db(0x0E, 0x1F) # push cs; pop ds
a.mov_mem16_imm('wait_restore_psp', 0)
a.push('ax')
a.push('bx')
a.mov_r8_imm('ah', 0x62)
a.int21()
a.mov_rr16('ax', 'bx')
a.mov_mem_ax('exec_psp_snapshot')
a.pop('bx')
a.pop('ax')
a.call('music_switch_fight')
a.mov_ax_mem('exec_psp_snapshot')
a.mov_mem_ax('wait_restore_psp')
a.db(0x1F) # pop ds
a.db(0x07) # pop es
a.pop('bp'); a.pop('di'); a.pop('si'); a.pop('dx')
a.pop('cx'); a.pop('bx'); a.pop('ax')
a.jmp_near('dos_chain')
a.label('dos_wait_check')
a.push('ax') # preserve AH=4Dh (etc.) for real WAIT after chain
a.push('bx')
a.db(0x1E) # push ds
a.db(0x0E, 0x1F) # push cs; pop ds
a.mov_bx_mem('wait_restore_psp')
a.db(0x85, 0xDB) # test bx, bx
a.db(0x1F) # pop ds
a.pop('bx')
a.jnz('dos_wait_psp_cmp')
a.pop('ax')
a.jmp_near('dos_chain')
a.label('dos_wait_psp_cmp')
a.push('bx')
a.push('cx')
a.db(0x1E) # push ds
a.db(0x0E, 0x1F)
a.db(0x8B, 0x0E); a._fixup('abs16', 'wait_restore_psp'); a._word(0) # MOV CX,[wait_restore_psp]
a.mov_r8_imm('ah', 0x62)
a.int21()
a.db(0x3B, 0xD9) # CMP BX, CX (current PSP vs parent that EXEC'd FIGHT)
a.db(0x1F) # pop ds
a.pop('cx')
a.pop('bx')
a.je('dos_wait_restore_pop_ax')
a.pop('ax')
a.jmp_near('dos_chain')
a.label('dos_wait_restore_pop_ax')
a.pop('ax')
a.label('dos_wait_restore_main')
a.push('ax'); a.push('bx'); a.push('cx'); a.push('dx'); a.push('si')
a.push('di'); a.push('bp')
a.db(0x06) # push es
a.db(0x1E) # push ds
a.db(0x0E, 0x1F)
a.call('music_switch_main')
a.db(0x1F) # pop ds
a.db(0x07) # pop es
a.pop('bp'); a.pop('di'); a.pop('si'); a.pop('dx')
a.pop('cx'); a.pop('bx'); a.pop('ax')
a.jmp_near('dos_chain')
a.label('str_fight_exe')
a.db(b'FIGHT.EXE')
a.label('str_fight_lower')
a.db(b'fight.exe')
# -- BGM file paths (resident — needed by reload_fight_bgm after TSR) --
a.label('fn_fus_bgm'); a.db("FUSION.BGM\x00")
a.label('fn_fus_bgm_sys'); a.db("SYS\\FUSION.BGM\x00")
a.label('fn_trn_bgm'); a.db("TRANSFRM.BGM\x00")
a.label('fn_trn_bgm_sys'); a.db("SYS\\TRANSFRM.BGM\x00")
a.label('fn_fut_bgm'); a.db("FUTURE.BGM\x00")
a.label('fn_fut_bgm_sys'); a.db("SYS\\FUTURE.BGM\x00")
a.label('fn_cat_bgm'); a.db("CATSTRPH.BGM\x00")
a.label('fn_cat_bgm_sys'); a.db("SYS\\CATSTRPH.BGM\x00")
# -- Gore: per-entity "already spawned" flags, cleared each fight --
a.label('gore_once')
a.label('gore_once_w0'); a.db(0, 0)
a.label('gore_once_w1'); a.db(0, 0)
a.label('gore_once_w2'); a.db(0, 0)
a.label('gore_once_w3'); a.db(0, 0)
# -- Gore INT 60h handler (resident) --
# Hooked from corpse blit site (0x1916C): replaces MOV AX,0001h with
# INT 60h + NOP. SI = entity index at the blit site, so we compute
# BX = SI*52 to reach the entity struct. CS:[gore_once + SI] prevents
# spawning more than one Head per death (cleared in music_switch_fight).
# After the spawn (or skip), sets AX = 0x69 (gore sprite x) and IRETs
# — caller then does PUSH AX which feeds the correct x to the blit.
#
# Copies X, Y (with upward offset), and Z from the dying character so
# the head appears in the same lane / depth and slightly above the corpse.
# Scans weapon slots 25-29 for an empty slot and initialises all 16
# entity fields (matching spawn_weapon at 061D:4861) to create a Head.
a.label('gore_isr')
a.db(
0x53, # PUSH BX
0x51, # PUSH CX
0x52, # PUSH DX
0x57, # PUSH DI
0x8B, 0xC6, # MOV AX, SI
0xBA, 0x34, 0x00, # MOV DX, 0034h (stride=52)
0xF7, 0xEA, # IMUL DX
0x8B, 0xD8, # MOV BX, AX
0x89, 0xDF, # MOV DI, BX (save entity base in DI)
0x83, 0xFE, 0x08, # CMP SI, 8
)
a.jb('gore_bounds_ok') # SI < 8 → proceed
a.jmp_near('gore_done') # SI >= 8 → out of bounds, skip (needs rel16)
a.label('gore_bounds_ok')
# CMP BYTE CS:[SI + gore_once], 0
a._emit(0x2E, 0x80, 0xBC); a._fixup('abs16', 'gore_once'); a._word(0)
a._emit(0x00)
a.jne('gore_done') # already spawned for this entity
# MOV BYTE CS:[SI + gore_once], 1
a._emit(0x2E, 0xC6, 0x84); a._fixup('abs16', 'gore_once'); a._word(0)
a._emit(0x01)
# Scan weapon slots 25-29 for an empty slot
a.db(0xBB, 0x14, 0x05) # MOV BX, 0514h (slot 25 = 25*52)
a.db(0xB9, 0x05, 0x00) # MOV CX, 5
a.label('gore_scan')
a.db(0x83, 0xBF, 0xF2, 0x33, 0x00) # CMP WORD [BX+33F2h], 0
a.je('gore_found')
a.db(0x83, 0xC3, 0x34) # ADD BX, 52
a.loop('gore_scan')
a.jmp('gore_done') # no free slot
a.label('gore_found')
a.db(
0x33, 0xC0, # XOR AX, AX
0x89, 0x87, 0x0A, 0x34, # MOV [BX+340Ah], AX (0)
0x89, 0x87, 0x08, 0x34, # MOV [BX+3408h], AX (0)
0x89, 0x87, 0x06, 0x34, # MOV [BX+3406h], AX (0)
0x89, 0x87, 0x14, 0x34, # MOV [BX+3414h], AX (0)
0x89, 0x87, 0x12, 0x34, # MOV [BX+3412h], AX (0 = frame)
0x89, 0x87, 0x16, 0x34, # MOV [BX+3416h], AX (0 = HP)
0xC7, 0x87, 0xF2, 0x33, 0x02, 0x00, # MOV WORD [BX+33F2h], 2 (entity type)
0xC7, 0x87, 0x18, 0x34, 0x0A, 0x00, # MOV WORD [BX+3418h], 10 (Head)
0xC7, 0x87, 0xF8, 0x33, 0x06, 0x00, # MOV WORD [BX+33F8h], 6 (state)
0xC7, 0x87, 0x04, 0x34, 0xFF, 0xFF, # MOV WORD [BX+3404h], -1
0xC7, 0x87, 0x02, 0x34, 0x01, 0x00, # MOV WORD [BX+3402h], 1 (facing right)
0xC7, 0x87, 0x10, 0x34, 0x08, 0x00, # MOV WORD [BX+3410h], 8
0xC7, 0x87, 0x0E, 0x34, 0x1E, 0x00, # MOV WORD [BX+340Eh], 30
# Copy X from dying character
0x8B, 0x85, 0xFC, 0x33, # MOV AX, [DI+33FCh] (src x)
0x89, 0x87, 0xFC, 0x33, # MOV [BX+33FCh], AX (dst x)
# Copy Y from dying character + 1
0x8B, 0x85, 0xFE, 0x33, # MOV AX, [DI+33FEh] (src y)
0x05, 0x01, 0x00, # ADD AX, 1
0x89, 0x87, 0xFE, 0x33, # MOV [BX+33FEh], AX (dst y)
# Copy Z with upward offset (spawn above corpse, gravity pulls it down)
0x8B, 0x85, 0x00, 0x34, # MOV AX, [DI+3400h] (src z)
0x2D, 0x0C, 0x00, # SUB AX, 12
0x89, 0x87, 0x00, 0x34, # MOV [BX+3400h], AX (dst z)
)
a.label('gore_done')
a.db(
0x5F, # POP DI
0x5A, # POP DX
0x59, # POP CX
0x5B, # POP BX
0xB8, 0x69, 0x00, # MOV AX, 0069h (gore sprite x)
0xCF, # IRET
)
# -- Cooked MIDI (resident): MAIN only (fight streams loaded into allocated memory)
a.label('event_data')
a.db(cooked_main)
a.label('end_resident')
# =================================================================
# NON-RESIDENT SECTION (freed after TSR or on normal exit)
# =================================================================
a.label('init')
a.cld()
# -- open & read MODS.CFG --
a.mov_r8_imm('ah', 0x3D)
a.mov_r8_imm('al', 0x00)
a.mov_r16_label('dx', 'cfg_fname')
a.int21()