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Whenever a client gets connected to server, server allocates ~100KB more space. Upon disconnection of client server doesn't dispose objects to free space, but instead whenever client tries to reconnect, server allocates another ~100KB of space. And as methods of the whole server is defined static, Garbage Collector does not try to free space allocated to objects that are not in use anymore.
In my tests i could get the server to allocate as much as ~122MB of space from 1.7MB starting point just by connecting and disconnecting to GetConnectedServer.
Also i understand that this is just a PoC but i see a great potential for it to be used in production applications.
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