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docs: enforce architecture boundaries with a linter, and say what that buys - #91
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… buys Feature folders put the layer, feature and side in every path, so import boundaries become path rules a linter can check. Show an ESLint config for roblox-ts, and name the payoff: a smaller blast radius, safe deletes, parallel work and agents that fix their own boundary crossings. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
…agents and architecture cards Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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Summary
Feature folders put the layer, the feature and the side in every file's path, so import boundaries become path rules that a linter can check. Grouping by
Controllers/andServices/can't express them at all. The docs now say so.eslint.config.jsfor roblox-ts usingimport/no-restricted-paths: layers import only the layers below them (platformnever importsfeaturesorapp), features never import each other, and shared/server/client follow the side rulesAGENTS.mdand reviewAGENTS.mdsnippet andskills/rogen/SKILL.mdgain one line: keep the repo's stated import boundaries, and move the code rather than add an exception.Test plan
e2e/skill.test.ts(the skill matches the docs snippet)npm run types:checkandnpm run buildindocs/import/no-restricted-pathsoptions checked against eslint-plugin-import 2.32's rule docs🤖 Generated with Claude Code