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I would like to use this library for our own Portal 2 mod loader, but would like to essentially hide a real dir/file completely from the game, and instead show only the content of a mapped folder.
Is this doable with the current version? Or would this be a feature request?
I did see mention of virtual 'deletes' in the usvfs.h file comment, right at the top, but couldn't find a method for it.
I didn't think it's designed to do this yet but there are other scenarios this could be useful like profile saves. (The way it's currently done is to specify a different download directory and then virtualize that location, which has pitfalls and drawbacks, since not all games let you do that.)
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Silarn commentedon May 10, 2026
I didn't think it's designed to do this yet but there are other scenarios this could be useful like profile saves. (The way it's currently done is to specify a different download directory and then virtualize that location, which has pitfalls and drawbacks, since not all games let you do that.)
So this is a config option we should consider.