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There needs to be an entire new section on this guide page for adding a Monogame.Runtime.X package, depending on desired build target, which will provide the missing runtime dependencies.
The change to Monogame.Framework.Native should also be mentioned.
I would also argue maybe this new section should be accompanied by another standalone guide-page which outlines how you are meant to manage complex multi-project .csproj's, including the basics of how .csproj work, what .targets files do, and including getting-going and working under the new build-target project templates here and here.
Ideally users should be able to manually set up a pre-existing project to target multiple different build platforms in a similar pattern to the templates linked above, even if they have not modified .csproj manually before.
I struggled quite a lot figuring all this out via trial and error, and my project still only has one build target. 😔
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