I have been working daily with C++ in the game industry since January 2008.
For a long time, I was mainly a UnrealEngine developer from 2008 till 2024. Also learned some professional CryENGINE 3 in 2013, and a bit of playing with Unity3D in 2009 and 2017.
I started to do in-house engine development and support, especially in the platform area(iOS/Android), in 2024.
I don't do open source development, but for those open source projects I use, I will contribute back if I can. Those depots I cloned are mainly for PR purposes.
For example:
sideeffects/HoudiniEngineForUnreal#100
Especially for Epic Games, some of those PRs below, made my name troutzhang shown in the contributors of several versions of Unreal Release Notes.
- https://github.com/EpicGames/UnrealEngine/pull/12019
- https://github.com/EpicGames/UnrealEngine/pull/11752
- https://github.com/EpicGames/UnrealEngine/pull/11740
- https://github.com/EpicGames/UnrealEngine/pull/11647
- https://github.com/EpicGames/UnrealEngine/pull/11394
- https://github.com/EpicGames/UnrealEngine/pull/10666
- https://github.com/EpicGames/UnrealEngine/pull/10456
- https://github.com/EpicGames/UnrealEngine/pull/9829
- https://github.com/EpicGames/UnrealEngine/pull/5572
- https://github.com/EpicGames/UnrealEngine/pull/3742
- https://github.com/EpicGames/UnrealEngine/pull/1182


