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improvement: don't warn about g_sync if autoRecord - #445
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Is this a case at all in modern engines? |
What is the case? That the warning is printed? Yes, it is, with auto-record on baseq3a. Or that But still, a server might be local but you'd want people to connect to it, possibly over internet, so I think we can't just set the var to 1 if the server is local. |
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I mean there were a lot of changes being made for server/netcode, is there any particular case that would cause 'chopping' in recording demos? |
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TBH I'm not sure. To me single-player demos look fine, no choppiness. Maybe it is about other players? IDK. Or indeed might be just a relic of the past. Can try with and older Quake version or even Quake II or I. Wolfenstein: Enemy Territory has this CVAR behind a compile flag even: More research is needed. |
Same MR in another project: ioquake/ioq3#892