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Video Games

Game projects I build in my own time: a playable Unreal Engine prototype, a systems-driven tactics RPG in Godot, a survival game still on paper, and a tabletop campaign.

Each project keeps its design notes and its progress captures next to the work, so what a build actually does can be judged from the repository rather than from a description of it.

Projects

Project What it is Built with Status
Turnara Tactical 3D RPG - grid-based turn combat with roguelike progression Unreal Engine 5.6, C++, Blueprints Playable prototype
DND Top-down 2D tactics RPG run by systems instead of a DM - line of sight, sound, a world that moves while you are elsewhere Godot 4, GDScript In development
We Are Dwarves! Open-world survival in the vein of Return to Moria Unreal Engine 5, C++ Concept only
Chains of the Frostbound Pit Dungeons & Dragons campaign - arena slaves escaping into a frozen wilderness Tabletop, D&D 5e Design complete

Turnara

A tactical, turn-based RPG inspired by Dofus, rebuilt in 3D with roguelike progression on top. Grid combat, pathfinding and tactical AI are working and playable; the progression systems that make runs differ from one another are the current work.

Gameplay capture and technical detail: turnara/

We Are Dwarves!

A large-scale open-world survival game inspired by Return to Moria, dwarven myth and Tolkien, planned for Unreal Engine 5 with core systems in C++ for performance.

Pre-production. Nothing is built yet - it is listed here because it is what the Turnara prototype is teaching me to build.

Chains of the Frostbound Pit

A Dungeons & Dragons campaign in which the players begin as slaves fighting in an arena and have to escape into the frozen wilderness beyond it. Written for atmosphere and survival tension rather than set-piece combat.

The campaign design is complete and has been run at the table.

Tools

Engines Unreal Engine 5, Godot 4
Languages C++ for core systems, Blueprints and GDScript for the gameplay layer
Art and assets Blender, Photoshop
Version control Git and GitHub

About

I build single-player games and care most about systems the player can read and reason about - the tactical layer, not the spectacle. Based in Poland, working toward doing this internationally.

Outside games I keep a separate portfolio of ABAP work at jakkwi/SAP.

Contact

GitHub @jakkwi
YouTube @YahKoobs
Twitch YahKoobs
Email jakkwiatk@gmail.com

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