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Physics Component Does not make the Environment as a static body #59
You will see the front of a car, and the camera has been positioned that way.
WASD controls have been enabled so you can use the keyboard to navigate.
There is a rig entity element which has been made a static body, and also the forest environment which has been made a static body.
My understanding is that these two should not be able to go through each other, but it does happen that the the object can go through the trees and the ground.
Breaking change due to aframe > 1.1.0 which embed threejs > r125, so aframe-extra and aframe-physics-system are broken 'not everywhere) Nothing related to aframe here, ticket should be opened in aframe-physics.
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netgfx commentedon Oct 29, 2020
Interested also in having the environment as a static body
eviltik commentedon Feb 5, 2022
Breaking change due to aframe > 1.1.0 which embed threejs > r125, so aframe-extra and aframe-physics-system are broken 'not everywhere) Nothing related to aframe here, ticket should be opened in aframe-physics.
Like you, i want physics on envs
my 2 cents.
YungCrunchy commentedon Apr 26, 2022
Same