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Physics Component Does not make the Environment as a static body #59

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@RupinC

Please see deploy page here

http://cgaframe.herokuapp.com/class3

Physics component here https://github.com/donmccurdy/aframe-physics-system

You will see the front of a car, and the camera has been positioned that way.
WASD controls have been enabled so you can use the keyboard to navigate.

There is a rig entity element which has been made a static body, and also the forest environment which has been made a static body.

My understanding is that these two should not be able to go through each other, but it does happen that the the object can go through the trees and the ground.

Is that how it should have been done?

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  1. netgfx commented on Oct 29, 2020

    @netgfx

    Interested also in having the environment as a static body

  2. eviltik commented on Feb 5, 2022

    @eviltik

    Breaking change due to aframe > 1.1.0 which embed threejs > r125, so aframe-extra and aframe-physics-system are broken 'not everywhere) Nothing related to aframe here, ticket should be opened in aframe-physics.

    Like you, i want physics on envs

    my 2 cents.

  3. YungCrunchy commented on Apr 26, 2022

    @YungCrunchy

    Same

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