⚔️ Turn-Based Game Balance Adjustment Tool
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Updated
Aug 26, 2026 - JavaScript
⚔️ Turn-Based Game Balance Adjustment Tool
Lightweight package with variables, custom data model support and optional encryption. Under the hood it uses the same PlayerPrefs system, but creates flexible wrapper on top.
A modular, extensible and editor-friendly Save System for Unity, supporting multiple serialization formats (PlayerPrefs, JSON, XML),
server authoritative anti cheat for unity vr with gorilla locomotion
Ready-made solutions for game development.
C++ serialization framework for games
This is a simple platformer game developed in Godot, created as an educational resource for beginners.
A repository full of samples of popular libraries used by GameDevs
Unity 6 editor tool for grid-based terrains with organic visuals — heightmap sculpting, priority texture splatting, a three-tier cliff system with transitional meshes, water, props and cliff-aware fog of war.
The procedural voxel tree generator studio for MagicaVoxel
Field of Reeds is 3D dev tool project built with the Godot Engine. It provides procedural terrain generation, dynamic environmental interactions, and other advanced mechanics to enhance 3D world creation.
All-in-one editor for Pokémon Essentials fangames — maps, Pokédex, events and battle animations without ever opening RPG Maker XP. Free, Windows.
2D Game Tiler App similar to Tiled with useful Tools and AI
SheetMeld: semantic diff and three-way merge tool for spreadsheet-based config data (.xml/.xlsx/.xls) with optional SVN integration
Zero-dependency seeded RNG for games — Mulberry32 PRNG with weighted drops, gaussian distribution, shuffle, and 2D vector helpers.
AI development for Quake3 Arena matches
Author RPG Maker XP games in natural language — an MCP server that reads, writes and renders RGSS1 .rxdata projects (actors, skills, items, maps, events, scripts) directly.
Open-source desktop studio for generating Multi-channel Signed Distance Field (MSDF) font texture atlases with live shader preview.
Detect Blueprint behavior shift — across migrations, engine upgrades, forks, and refactors.
Rig any mesh in a .blend in minutes: skeleton, skin weights and IK.
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