Orbit - Virtual actor framework for building distributed systems
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Updated
Jun 15, 2021 - Kotlin
Orbit - Virtual actor framework for building distributed systems
[Go]Distributed Actor/Grain framework for Golang with goodies
Generate animated noise texture with grained.js
This repository illustrates the road to orleans with practical, real-life examples. From most basic, to more advanced techniques.
Simulate the formation of three-dimensional packings of spherical and non-spherical (regular and irregular) particles with prescribed size distributions.
Tools for Plant Image Analysis
Hardware-integrated system composed by a desktop app and a Node.js server able to control an Arduino and manipulate the temperature of grains within storage silos
Idiomatic F# for Microsoft Orleans — define grains with computation expressions, not boilerplate. Grains, streaming, event sourcing, transactions. Orleans 10.2.1 parity, 1700+ tests.
Script for the generation of finite-thickness interface elements for polycrystal microstructure modelling
Python implementation of the Sandpile Model
PXO (Poly-XTAL Operations). Generate, analyze and export complex 2D space partitions like metallic grain structures
Implementation of the hierarchical smooth algorithm applicable to voxelated images of interface networks ( grain boundaries, soap foam, etc. )
Multitimbral groovebox firmware for the Electrosmith Daisy Pod: 4-layer looper, two DX7 FM synths (Dexed A/B), granular, string ensemble, drawbar organ, and a drum/sound sampler that imports OP-1 packs, all playing at once, with presets and samples on SD card.
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