Zork III (Infocom)
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Updated
Nov 20, 2025 - ZIL
Zork III (Infocom)
Zork II (Microcomputer Version) (Infocom)
Mainframe Version of Zork (Infocom)
A simple Z-Machine implementation in a single C file. Now with online multiplayer! :)
Zork Zero: The Revenge of Megaboz, by Steve Meretzky of Infocom (1988)
Beyond Zork: The Coconut of Quendor by Brian Moriarty (Infocom)
Checkpoint (Unreleased Game) by Stu Galley (Infocom)
Sampler Edition of Zork II (1988)
German-Language Translation of Zork (Unreleased) (Infocom)
Full C++-20 port of the 616-point version of Zork from MIT circa 1978-1981
Z-machine interpreter for MMBasic
Z-Machine V3, play Zork or something else. Vibe coded with vs-punk
Deterministic agent runtime with explicit plans, typed tools, permissions, and replay. Implements Google DeepMind's Intelligent AI Delegation framework. Named after ELP's Karn Evil 9.
A Zork-like textual game engine based on a syntax inspired by Markdown.
Textual adventure written in golang inspired by "Zork - The Great Underground Empire".
Text adventure (Interactive Fiction) inspired by the classic "Colossal Cave Adventure" of 1976.