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Disable websocket pings so game SDK clients aren't dropped every 40s - #8
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bHaptics game SDK clients never answer RFC6455 pings (the official Player doesn't send any), so the websockets library defaults (ping_interval=20, ping_timeout=20) closed every game connection after exactly 40 seconds, losing any haptic events fired during the reconnect gap. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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Summary
websockets.servedefaults (ping_interval=20,ping_timeout=20) — bHaptics game SDK clients never answer RFC6455 pings because the official Windows Player never sends any, so the server closed each connection after 40s.ping_interval=Noneon both the SDK1 (15881) and SDK2 (15882) servers, matching real Player behavior. Only cost is that dead sockets linger until the next read fails, which is irrelevant on localhost.Test plan
ruff checkandpy_compilepass🤖 Generated with Claude Code