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bugfix(w3d): Skip rivers that overflow the dynamic index buffer #3489
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🟡 Medium
Water/W3DWater.cpp:2743Rivers with 21,846 points are skipped even though they generate only 65,532 indices, which fit in the 16-bit buffer.
indexCountincludes an extra quad, evaluates to 65,538, and triggers the early return; calculate it from therectangleCount * 6indices the loop writes.🤖 Copy this AI Prompt to have your agent fix this:
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The check mirrors the count requested from
DynamicIBAccessClass, which is what wraps.There was a problem hiding this comment.
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The request should match the loop’s
rectangleCount * 6writes. At 21,846 points that is 65,532, which fits; the current extra six causes an unnecessary skip. Counts above that still return before theunsigned shortconstructor can wrap.There was a problem hiding this comment.
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Matching the loop gains two points and makes a 3 point river lock zero indices.
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You're right—the direct replacement would zero-lock a 3-point river. The count needs to retain a six-index minimum while using
rectangleCount * 6for nonzero rectangles.