Skip to content

Fix #3079: setGameSpeed not speeding up the world sounds (e.g. Car Horn) - #5386

Merged
FileEX merged 1 commit into
multitheftauto:masterfrom
iManGaaX:resolve/issue-3079
Sep 26, 2026
Merged

FileEX merged 1 commit into
multitheftauto:masterfrom
iManGaaX:resolve/issue-3079

Conversation

@iManGaaX

@iManGaaX iManGaaX commented Sep 12, 2026 •

Copy link
Copy Markdown
Contributor

The two places inside CAESoundManager::Service where that pitch factor is applied now follow the game speed when it is above 1. Everything at or below 1 (slow motion included) is unchanged

Closes #3079.

Before ->

2026-09-13.00-39-29.mp4

After ->

2026-09-13.00-42-16.mp4

Checklist

  • Your code should follow the coding guidelines.
  • Smaller pull requests are easier to review. If your pull request is beefy, your pull request should be reviewable commit-by-commit.

@FileEX FileEX added the bugfix Solution to a bug of any kind label Sep 23, 2026
Comment thread Client/game_sa/CAudioEngineSA.cpp
@iManGaaX
iManGaaX requested a review from FileEX September 26, 2026 12:47
@FileEX FileEX added this to the 1.7 (Current) milestone Sep 26, 2026
@FileEX
FileEX merged commit 09be9c3 into multitheftauto:master Sep 26, 2026
10 checks passed
@iManGaaX
iManGaaX deleted the resolve/issue-3079 branch September 26, 2026 13:55
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

bugfix Solution to a bug of any kind

Projects

None yet

Development

Successfully merging this pull request may close these issues.

The setGameSpeed ​​function does not adjust the world sound speed

2 participants