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[Backport release/3.0.0] Complete September 19-20 develop backports (#7530, #7899) #7926
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ooctipus
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isaac-sim:release/3.0.0
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StafaH:backport/7530-release-3.0.0
Sep 21, 2026
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14 changes: 14 additions & 0 deletions
14
source/isaaclab/changelog.d/native-resource-identity.major.rst
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,14 @@ | ||
| Changed | ||
| ^^^^^^^ | ||
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| * **Breaking:** Simplified native resource registration to ``sim.get_or_create_backend(backend_cfg)``. | ||
| Move constructor inputs into a ``BackendCfg`` whose ``class_type`` constructs the resource from cfg; | ||
| equal configurations of the same concrete type shared one resource. Registered cfgs were retained | ||
| without copying; finalize them before registration and treat them as read-only. Release a resource | ||
| with ``sim.close_backend(backend)`` using its object identity, not its configuration. | ||
| Replace resource ``clear()`` methods with ``close()``. | ||
| * **Breaking:** Separated clone contexts from native ownership. Replace clone-context registration | ||
| through ``get_or_create_backend(Context, ...)`` with ``sim.clone_contexts[Context] = Context(...)``. | ||
| * Added ``field(metadata={"copy": False})`` support to ``configclass`` for borrowed native inputs. | ||
| Construction, ``copy()``, and ``replace()`` preserved these references without changing the | ||
| independent copying of ordinary configuration fields. |
6 changes: 6 additions & 0 deletions
6
source/isaaclab/changelog.d/renderer-config-output-contract.minor.rst
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| Original file line number | Diff line number | Diff line change |
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| @@ -0,0 +1,6 @@ | ||
| Added | ||
| ^^^^^ | ||
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| * Added ``RendererCfg.supported_output_types()`` and recursive configclass validation so every ``CameraCfg`` detects | ||
| renderer/data-type incompatibilities without task-specific guards, starting the simulator, or importing renderer | ||
| implementations. |
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This checks each requested output independently, so an OVRTX camera requesting both
rgbandsimple_shading_full_mdlpassesvalidate()even though those outputs cannot share one render product. The same gap allows multiple simple-shading modes. These configurations then raise during renderer setup, defeating the new early compatibility check.Knowledge Base Used: